﻿// -----------------------------------------------------------------------
// <copyright file="ConnectionIDEventArgs.cs" company="FastNET Services">
//     Copyright (c) 2008-2009. All Rights Reserved.
// </copyright>
// <license>
//     GPLv2
// </license>
// <warranty>
//     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
//     BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
//     NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
//     DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//     OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// </warranty>
// -----------------------------------------------------------------------
#region Usings

using System;

#endregion

namespace GateShift.Servers.GameServer.Networking.Events
{
    /// <summary>
    /// EventArgs used for connection related events
    /// </summary>
    public class ConnectionIDEventArgs
        : EventArgs
    {
        /// <summary>
        /// Initializes a new instance of the ConnectionIDEventArgs class
        /// </summary>
        /// <param name="connectionID">ID for the connection the event represents</param>
        public ConnectionIDEventArgs(Guid connectionID)
        {
            ConnectionID = connectionID;
        }

        /// <summary>
        /// Gets the ID for the connection the event represents
        /// </summary>
        public Guid ConnectionID { get; private set; }
    }
}